Written by Maija Demitere on February 25, 2021 Categories: 

Olivia Jack || Live Coding Visuals with HYDRA

May 5th at 18:30 (Riga time)

Introduction to live coding using the web-based video synthesiser Hydra (​). Inspired by analog modular synthesis, Hydra allows multiple visual sources (oscillators, cameras, application windows, remote video streams) to be transformed, modulated, and composited via combining sequences of functions.

The workshop will be an introduction to creative coding and creating live visuals using this flexible system.

No prior experience necessary! A laptop or computer and headphones is required to participate.

Lead by creative programmer and artist Olivia Jack (US/DE) who works frequently with open-source software, cartography, live coding, and experimental interfaces. Her research interests include algorithmic representations of uncertainty and chaos, peer2peer networking, and live coding as a way to enter into a continuous dialogue or feedback loop between herself and her computer.

Everyone interested can also apply for an in-depth workshop with Olivia Jack (workshop is free and open to everyone, however there is a limited number of participants).

In-depth workshop will take place on May 06th and 7th from 16:00 – 19:00 (Riga time). Apply here:

Watch the past recording on YouTube

Shelly Knotts || Live Coding in SuperCollider

SuperCollider is a powerful, open-source, cross-platform, audio engine and programming language, used not only to create music, but also for machine learning, audio/music reactive installations, performance, interactive systems, research, live-coding and much more.

In this introductory workshop Shelly Knotts will introduce the basics of creating and editing synths in the SuperCollider live coding environment, and generating beats and bloops with the extensive patterns library. The workshop will teach you all the skills you need to make your first Algorave, or play a live-coded noise set.

Shelly Knotts, UK

Shelly Knotts is an improviser who performs with computers and other humans. Interests in code, data and networks have lead her down strange and diverse musical paths from electroacoustic composition, through jazz and noise music to algorave. She experiments with generative and AI techniques and opinionated algorithms to make music. She has performed at numerous Algoraves and other live coding events worldwide, solo and with collaborative projects including algo-pop duo ALGOBABEZ. In 2017 she was a winner of BBC Radiophonic Workshop and PRSF ‘The Oram Awards’ for innovation in sound and music. By day she is a researcher at Durham University working on the research project ‘Musically Intelligent Machines Interacting Creatively’.

Online discussion on employment for creative people (in Latvian)

The online discussion will focus on sharing experiences and information on how to make money with your creative skills.

Discussion participants: Gints Reķēns – Head of LIAA Liepāja Business Incubator, discussion moderator, Nauris Lazdāns – deputy head of Liepāja City Municipality Institution “Department of Culture”, Anna Priedola – head of Liepaja University Art Resealch lab (MPLab), Kristaps Puķītis – performance and sound artist, producer and head of Dirty Deal Audio, Agate Ambulte – head of Digital Innovation Park and Mikus Austers – video artist, producer, director and head of video development company M27 media. Each participant represents their own field, so that together they can form the most complete view of Liepaja’s creative field.

Alvis Misjuns| Photogrammetry and its application

During the master class, participants will learn an introduction to photogrammetry and how to “animate” the digitized (“scanned”) objects with simple motion tracking. In the master class you will also be able to learn how to prepare the obtained models for presentation using webGL and A-Frame.

Zil Lilas | Scanology. Revisiting the real

The key concept of this lecture is to employ laser scanning technology as an effective artistic medium. Currently, laser-scanning technique, because of its high precision, is being primarily utilized in geology, city planning and architecture. However, it could be a valuable addition to a tool-set and methodology currently employed by photo and film. Instead of following a narrowly prescribed technical path of engagement, scanning could and perhaps should be approached as either a real-time performance, employing techniques and vocabulary of modern theatre and dance, or as an act of documentation, coming close to documentary photography. One of the subjects of the workshop will be a real-time choreographic engagement with the scanner with a purpose of altering and creatively bending the scanned material, another one, how to use scanner as a viable documentary medium. Additional areas of interest will be how to deal with an “uncanny valley” phenomenon plaguing 3D animation since introduction of powerful reality mimicking methodology and raw scanned data as artistic material. In all the cases, we will proceed in a tradition of critical rethinking of our relationship with technology and opening new passages of escape from established technical and methodological hierarchies.

Zilvinas Lilas is interested in web and multimedia design, 3D Animation, computer graphics, interactive systems, technology and Entertainment. Lilas worked on several animation projects. Among others, he worked and lectured at the Walt Disney Studios. Currently, Lilas works as a professor at the Academy of Media Arts (Kunsthochschule der Medien) in Cologne, Germany.

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